8/16/2023 0 Comments Gmod missile commander![]() Spawn a camera, Weld it to the top of the missile (make sure you get a good view), set the weight of it to 1 (every little counts) and then, if desired set its material to make it invisible. They only have basic instruction on how to add them, I will leave you to figure the rest out.ġ: Add a camera onto the missile. Sometimes, (especially if the target is in the air) the missile may not explode on impact, to fix this simply wait until the missile is near to the target and press your detonate key (in the example this was set to 2)Īs hard as it is to believe, there are ways to improve this amazing missile! Here are a couple to get you started with modification and improvement. Watch with joy as your target is homed in on and destroyed Once your target has been acquired press your enable numpad key (if you followed the example exactly it is 1) which will trigger the Target Finder (the target should be painted red or whatever colour the paint is set to) Unfreeze the missile and spawn an NPC etc. Once the wiring is done, your missile should look like this: Step 11: Using the weight tool change the weight of the missile prop to a much lower value (in the example I used a weight of 5)ġ: Wire Mul on the vector thruster to the first numpad input (in the example it was set to 1)Ģ: Wire the beacon sensor to the Target Finder's output 1ģ: Wire A on the X subtract gates to the GPS XĤ: Wire A on the Y subtract gates to the GPS Yĥ: Wire A on the Z subtract gates to the GPS ZĦ: Wire B on the X subtract gate to the Beacon Sensor World_Xħ: Wire B on the Y subtract gate to the Beacon Sensor World_YĨ: Wire B on the Z subtract gate to the Beacon Sensor World_Zĩ: Wire X on the vector thruster to the X subtract gateġ0: Wire Y on the vector thruster to the Y subtract gateġ1: Wire Z on the vector thruster to the Z subtract gateġ2: Finally, wire Trigger on the detonator to the second numpad input. ![]() Step 10: To make wiring easier use the namer tool to name one of the Subtract gates X, the other Y and the final one Z. The updated missile is in the following picture: Key: 2 (can be anything you want except the launch missile key, this will be the button to detonate/destroy the missile) Step 9: Add another numpad input near to the detonator with the following settings: ![]() Step 8: Now add a Detonator with the damage set to 200, to the back of the missile (this will make our abort system in case it's heading for the wrong person/doesn't detonate on impact). The missile so far is shown in the picture below: Toggle (so you don't have to hold the key down) Key: 1 (can be anything you want, this will be the button to enable the missile) Step 7: Now add a Numpad Input with the following settings to the top of the missile: Step 6: Now add 3 Gates - all arithmetic set to subtract to one side of the rocket in a row. Like I said put this on the front of the missile as in the picture below: Set force multiplier to 10000 (nobody likes slow missiles) Step 5: Add a Vector Thruster with the following settings to the FRONT of the prop/missile (putting it on the back leads to a missile which flies back first into the target so isn't good for explosions):Įffect can be whatever you want (I like fire and smoke myself) Step 4: Add a GPS somewhere on the side of the missile (position doesn't really matter) Put this somewhere near the middle of the rocket as in the following image: Steam ID filter (put in a steamID if you want it to home in on anyone in particular) Target RPGs (these are cracking to try and take out with this missile) Max number of targets to track: 1 (must be more for multiplayer use)ĭo not target owner (unless you want it to kill you) ![]() Step 3: Add a target finder with the following settings to the top of your missile/prop To the front of the missile (as shown in the image below): Step 2: Now add a Beacon Sensor with the following settings: ![]() Ideally it should be something which explodes quite easily on impact (although any prop works) so for this tutorial I will be using the PHX amraam missile. Step 1: Create the prop which you want as your missile. Requires Wiremod (ofc.), PHX and the weight tool is useful Player Seeking Missile Wire missile: Player Seeking MissileĪ missile which will automatically fly towards any player, NPC, prop etc. This will work on multi-player servers although I wouldn't recommend using it on anyone who isn't acting like a Mingebag unless you want to be swiftly kicked. In this tutorial I will show you how to create a player tracking wired missile. In fact the only difference is that this missile is SLIGHTLY more complex and will track players automatically. Before I begin, I should state that I drew the original concept from this] tutorial. ![]()
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